Belurat Gaol walkthrough - Elden Ring Shadow Of The Erdtree
Here's how to clear Belurat Gaol in Shadow Of The Erdtree
Looking for a full rundown of Belurat Gaol in Elden Ring: Shadow Of The Erdtree? Belurat Gaol is a mini-dungeon in Elden Ring's DLC Shadow Of The Erdtree full of jars - both living and unliving. Get ready to smash some ceramics and engage in jar-to-jar jumps if you want to clear this dungeon of all of its treasures.
In this guide, we'll explain exactly what you need to do to find everything contained within Belurat Gaol in Elden Ring: Shadow Of The Erdtree.
Belurat Gaol walkthrough
To enter Belurat Gaol, proceed west from the Greatbridge, North Site of Grace. Go across the body of water and you'll reach an area laden with prison cages. There will be a cave opening there; enter it and you'll descend into the Belurat Gaol.
Proceed deeper into the prison and take note of all the jars hanging from chains. A shadowy undead will hop out of a passageway to your left - these Shadows are a regular presence throughout this dungeon, but thankfully they'll go down quickly with a well-timed hit or two. Once you've killed the Shadow, explore the room it emerged from to find a Frozen Maggot.
Keep going down the walkway until it collapses and you land on a ledge with more Shadows. Once they're defeated, explore the room behind you to pick up a Silver Horn Tender. Then cross the narrow walkway, take care of the Shadows on the opposite side, and pick up a Frozen Maggot from a corpse.
The room beyond has an opening in the wall that you'll need to jump through, but pick up an extra Frozen Maggot on the ground near the northernmost set of jars before doing so. Then climb through the opening to find a room with two Shadows and another Frozen Maggot. After you exit this area, you'll be in a larger room with several tables. Shadows sit dejectedly against these tables, and you can also find a Broken Rune on a corpse.
Beyond this room lies another body on a ledge with Thawfrost Boluses. Walk west on the ledge and enter a new room where you'll spot a ghost on the ground. Talk with the ghost and you'll hear murmurings lamenting the dreaded jar, which is a hint regarding both what you need to do next and the Living Jar enemies you'll soon face.
The next room has a deep chasm and several jars overhanging it. Kill the Shadows on the ledge bordering the hole and check out a passageway that leads to a room with a corpse holding a Shadow Realm Rune [3]. After picking up the rune, a grotesque Jar Innards enemy will lumber out behind you. Take it out quickly before it can grab ahold of you, then leave.
It's time to use the hanging jars as platforms to reach the ground floor. Time your jumps with care, and if you keep overshooting and fall to your death, try jumping into the middle chain that's bordered by the left and right chains of each jar - your Tarnished will bump into the chain and fall directly downwards, usually on the jar itself. As you keep jumping from jar-to-jar, you'll find a Glass Shard located on a corpse. You can also land on a wooden platform that contains two Living Jars, a Jar Innards, and a chest with a Hefty Cracked Pot.
On the ground floor, two small Living Jars, a bigger Living Jar, and two more Jar Innards await you. Keep a close eye out for the Jar Innards, since from this point onwards they'll often be camouflaged amongst the other jars that scatter this dungeon. After you've made short work of these foes, leave the area and take out another Jar Innards lurking to your right.
You'll now be overlooking a pathway that stretches across a pit and turns leftwards. There are three Jar Innards on the path to contend with, and once you reach the stretch of path that begins to turn, the ground will crumple and you'll fall into a maze of jars.
There are several Jar Innards and Shadows in this maze that'll try to ambush you, but the actual maze isn't very big, so it's unlikely that you'll get lost. Be sure to pick up the Lost Ashes of War and Smithing Stone from the corpses strewn about on the ground. A Greater Potentate's Cookbook [11] can also be found on the ground, and you can find two fallen lids that you can use as ramps to walk up onto the tops of several jars. Once you're atop the jars, you can pick up Innard Meat, a Hefty Cracked Pot, and another Hefty Cracked Pot located on a corpse.
After looting everything the maze has to offer, exit, go beyond a portcullis, and you'll be on a new stretch of the dungeon. If you look to your left you should see two Living Jars doing stretches and teetering their little arms back and forth. Cute! (Kill them if you're heartless.)
To your right will be a Smithing Stone [3] and a much more aggressive big Living Jar. To your north is a little jump across to a new platform with three Jar Innards and a Frozen Maggot on the ground. Near where you pick up the Frozen Maggot is a drop with another jar hanging from a series of chains. Jump on the jar and it'll raise you up high, letting you access a new platform that leads to a Greatjar..
After getting the Greatjar, you can drop back down into the jar maze. Retrace your steps, go north, jump across another jar and onto a platform that leads to the boss door.
How to defeat the Belurat Gaol boss
The boss of Belurat Gaol is Demi-Human Swordmaster Onze, a fast little fellow who will eagerly cleave off your heath bar in just a few strikes if you let him hit you with his big swings. He's easy to stagger with a repeated series of melee strikes, however, so as long as you corner him and aggressively attack away, he'll go down in short order. Do watch out for his jump attacks, and when he slowly pulls his blade backwards and glints, roll backwards, as he'll unleash a circular aura of slashes all around him.
That's a wrap on Belurat Gaol. For more Elden Ring: Shadow of The Erdtree dungeon walkthroughs, take a look at our guides to the Ruined Forge Lava Intake, Taylew's Ruined Forge, the Fog Rift Catacombs, and the Darklight Catacombs. If you'd rather read up on reaching tricky areas of the Shadow Realm, check out our guides for getting to the Cerulean Coast, the Cathedral of Manus Metyr, Charo's Hidden Grave, and the Stone Coffin Fissure.